![]() The top cards are played for their top abilities, and the bottom cards for their bottom abilities. The card pairs are played from left to right. ![]() Take this level 1 card sequence, for example. And we don’t have room for many (if any) Loss abilities. We need to be thinking 2 to 3 turns ahead. Instead, we do one low damage turn, followed by either a monster elimination turn or a high damage turn.įor this to work, we need to see our hand as a set of combos to be played in sequence, rather than a versatile toolkit where we select the right cards for the job on a turn-by-turn basis. With this build, we don’t do damage consistently across all our turns. Do a low damage turn, then a high damage turn Of course, that’s not always possible, so sometimes we have to make a below-average turn just to get the Dark we need to boost our next one. The best way for us to generate Dark is on a Move at the bottom of card leaving the top damage ability on the top of other card free. So are Invisibility and increased damage and other bonuses like heal, increased targets and additional movement.Īs you can tell, Dark is super important to us!Īs we build our Nightshroud, we want to take Dark generating abilities whenever we can! For our combos to work at their best, we want to create Dark on every turn! And it’s from there that you get your greatest powers!Īll the instant monster elimination abilities are powered by Dark. It also helps you stay close to the monsters rather than darting around the board – which we can’t do because we have terrible movement! Darkness makes you strongerĪs a Nightshroud, you have an affinity with the planes of darkness.
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